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Sociology Through Cinema
Many young people today are learning about their world through electronic means – radio, television, video movies, computer games, virtual reality games and the Internet. In particular the visual environment of the electronic media is greatly attracting the print media in all its forms. How many children read comic books these days? Most would rather watch cartoons, or play arcade games or hand-held video games. We will be focusing on cinema and how it has culturally
villains that help us to question our own motives and actions. All films try to influence our thinking and behaviour in some way by presenting us with views or alternatives to certain ways of behaving. It is up to us to recognise, reflect and act upon those views rather than be influenced mindlessly. At the same time we need to be aware that film may reflect or shape values and that values change over time.

