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Video Game Violence

Date Submitted: 05/28/2002 05:49:44
Length: 3 pages (869 words)
Views: 113673

In the spring of 1998 the Columbine High School massacre gripped the nation in terror and upset parents searched for some sort of tangible meaning as to why the atrocity had been committed. The two suspects had claimed in their manifesto that they enjoyed playing the video game “Doom”, a game that seemed to some as a breeding ground for ultra-violent behavior. As a result a heated argument which had until that time been somewhat kept …

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…ignore the other less obvious characteristics of these individuals. Both were neo-Nazis, had arrest records, were on prescriptive drugs, and were treated by counselors for their anger and aggressiveness. Does this mean that these “little” details did not contribute to bestowing their ultimate fate? Those who argue against this medium would reply, “Of course not.” The supporters would argue that this evidence is infinitely more important than the way the chose to “blow off steam”.

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