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Wizard of the Coast -case study plus extra questions
Wizard of the Coast Analyze the company's history, development, and growth. History ·1960s Adventure gaming industry began ·1970s Introduction of "Dungeons &Dragons" ·1990 Wizard of the Coast was founded by Peter Adkinson ·1991 Peter Adkinson meets Richard Garfield ·1992 Release of game, "The Primal Order" · Record sale of "Magic: The Gathering" · The Duelist magazine was introduced ·1995 All game divisions are divested except for trading card games ·1996 The Wizard of the Coast tournament center opens at corporate headquarters ·1997
grew it needed a larger office. 5. What would you do given the situation in mid 1997 described in case? If you chose to end the game, how would you go about it? What path would you pursue? Why? I would try to develop a new type of game. I would try to keep up with changing times and needs of the customers. I would not choose to end the game because the game was so popular.

