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Video Game Violence

Date Submitted: 09/10/2006 03:58:13
Category: / Literature / North American
Length: 5 pages (1289 words)
Views: 10864

When video games were created some thirty years ago, they added another dimension to entertainment. As technology advanced so did the possibilities of an infant video game industry. Now a billion dollar industry thanks to the 79% of American children playing video games on an average of 8 hours a week, eyebrows have been raised as well as questions about the affects playing games might have on children. Similar to the attacks on violent movies and television …

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…Nov.11.2003 12 Nov. 2003 <http://www.gamemarketwatch.com/news/item.asp?nid=2617>. Moran, Joseph. "Rockstar Files to Dismiss GTA Lawsuit", Nov.11.2003 12 Nov. 2003 <http://www.gamemarketwatch.com/news/item.asp?nid=2806>. Saunders, Steve. "Violence In Video Games", Nov.8.2003 11 Nov. 2003 <http://www.angelfire.com/games5/violenceingames/>. Walsh, David. "Video Game Violence and Public Policy"11 Nov. 2003 < http://culturalpolicy.uchicago.edu/conf2001/papers/walsh.html>.

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